Talents Direct link to this section

I recommend taking the standard M+ AR talents.


Pulls Direct link to this section


Trash to M.O.M.M.A. Direct link to this section

You're able to stun the loaderbots out of their wind up, but since they're machines they cannot be feared, meaning Sigil of Misery won't work.

Architects' Rapid Construction gives them High Ground, significantly reducing their damage taken. Depending on how fast your group can kill the scaffolding and your soul economy, it may be worth swapping your Reaver's Mark when they go up and swapping back after.

You can stun Darkfuse Inspectors out of their Surprise Inspection.

You can continually stun the Darkfuse Demolitionists at the end of their Reload cast and they won't do anything for the whole pull.


Big M.O.M.M.A. Direct link to this section

Funnel into the boss from the adds. On intermissions, use Blur for yourself or drop Darkness for your team. Healers can usually cover the first one, so I like to drop Darkness for the second intermission.


Trash to Bront and Quickfuse Direct link to this section

No tips here.


Bront and Quickfuse Direct link to this section

Bront and Quickfuse need to die at the same time. Bront has more health but is harder to keep uptime on because he's frequently running around. Ranged should always be focusing Bront. Depending on your comp, it may make more sense to Reaver's Mark Bront if you don't have a lot of ranged since he's got more health and your team will have less uptime. If you're range-heavy you may be able to get away with marking Quickfuse instead and just tunneling her.

You should Blur every Kinetic Explosive Gel put on you.


Trash to Swampface Direct link to this section

The kelp hurts. Try to save your stuns for their Jettison Kelp cast, otherwise they'll get stun-DR'd too fast. You can always Sigil of Misery since that's not affected by the DR. Try to kick Restorative Algae, but if it goes off it can be purged with Consume Magic.


Swampface Direct link to this section

Don't kill your friends with your movement abilities. Try to Blur early in the intermission to have it up for the next one. You can also Darkness the second intermission, but it can make things hard to see in the water.


Trash to Gigazap Direct link to this section

The Electricians can be dangerous, make sure to interrupt their Lightning Bolt. If you were randomly stunned, it was probably because you weren't dispelled when you had Overcharge.


Gigazap Direct link to this section

Blur the Gigazap if you're targeted. You can Darkness the intermission but it's tough to stay in since it will bait lasers into it.