General Gameplay Direct link to this section

All AR builds revolve around managing your Reaver's Glaive usage and soul generation, as well as the traditional bust-window setup and payoff of Demon Hunter.

We're playing around our Fury of the Aldrachi damage, as well as Ragefire and Eye Beam. To do this, we'll want to always empower our Blade Dance second. After that, we'll use all of our Immolation Auras with Thrill of the Fight up. This is because the first hit of IA is the hardest, and the Ragefire explosion isn't affected by damage amps. Then we'll cast Eye Beam and continue with our rotation.

Opener Direct link to this section

Openers in M+ aren't really a thing since cooldowns will always be rolling from pack to pack. When going into a new pack, you should always keep one Reaver's Glaive available to start by marking a target in the new pack. Your 'opener' will look like this:

Afterwards, you continue with your normal rotation. This 'opener' will also be what your 20 second burst window looks like.

Rotation Direct link to this section

Your number one priority is to keep your soul generators on cooldown, but preferably while not in meta. This includes:

Sigil of Misery can also spawn a soul if a target is affected by the fear, but it's one soul on a 1.5 minute cooldown at the cost of a pretty powerful stop.

Similarly, you'll be casting Blade Dance on cooldown and never capping on Immolation Aura charges.

Glaive Pooling Direct link to this section

In M+, generally you'll have a lot of souls and can pool them for difficult packs. You can read more about pooling glaives in the spell interactions page. When spending our pooled glaives, we'll do the following:

The aim is to have every cast of Blade Dance give Fury of the Aldrachi and be buffed by Thrill of the Fight.

Meta Usage Direct link to this section

We pretty much want to cast Metamorphosis on cooldown. You should ensure that both Blade Dance and Eye Beam are on cooldown first (and you've spent your Inner Demon proc) before casting.