General Gameplay Direct link to this section
AR has lost a lot of its complexities with the Reaver's Glaive usage and soul generation after the changes in pre-patch. Pooling and spending souls and glaives is no longer as critical in maximizing your damage. You'll just want to make sure you're throwing your next Reaver's Glaive within 30 seconds of procing Thrill of the Fight.
Opener Direct link to this section
Your opener is pretty small and simple, it'll go something like this:
- Immolation Aura pre-pull
- Pot/trinket
- The Hunt into the boss
- Reaver's Glaive
- Chaos Strike to apply Reaver's Mark
- Eye Beam
- Double Death Sweep
- Vengeful Retreat and cancel with Metamorphosis
- Death Sweep
- Eye Beam
Rotation Direct link to this section
Your general rotation will be pushing your abilities on cooldown. AR is no longer as bursty as before, so you don't really need to set up for burst windows. A few things to keep in mind as you're playing this build:
- Use VR on cooldown to maintain Exergy uptime. If you won't drop Exergy, you can delay a bit to line up with Eye Beam
- The Hunt on cooldown to maintain Exergy and generate a free Reaver's Glaive
- Death Sweep/Blade Dance on cooldown
- Use Reaver's Glaive as a higher priority than Annihilation/Chaos Strike
Reaver's Glaive usage Direct link to this section
First of all, I highly recommend reading about reaver's glaive on the spell interactions page which details some of its intricacies. You should always have at least one stack of Reaver's Mark on the boss to increase your damage and soul generation. You should always have a glaive for any add sets that spawn in order to hit them with an empowered Fury of the Aldrachi, which will do a lot of funnel to the boss from Wounded Quarry. You should also try to have one glaive ready for your Eye Beam windows as well, especially ones empowered with The Hunt.
Talent Options Direct link to this section
You can freely swap Burn it Out / Soul Cleanse as needed.